The Utopian Guide
The Personalities:

There are currently eight different personalities in Utopia. Personalities, along with races, are chosen at the time of creation of each provinces, and like races, they each provide benefits to the provinces; however, unlike races, they do not have penalties to offset those bonuses.

The Cleric
* - 50% Your Military Casualties (on attack or defense)
* Troops losses on attacks or defense converted to soldiers
* 1 extra General

The Merchant
* +30% Income
* -25% Money Losses on Plunder Attacks
* Immunity to all Income Penalties (Riots, Plagues, etc.)
* Banks are twice as effective, subject to diminishing returns

The Mystic
* Meteor Showers spell
* All Guilds and Towers are twice as effective
* +30% Spell Duration (For Duration Spells Only)

The Rogue
* +1 Stealth recovery per tick
* Access to all thievery operations, including 3 unique to rogues:
Greater Arson * Assassinate Wizards * Propaganda
* Thieves Dens are twice as effective, subject to diminishing returns

The Sage
* + 30% science effectiveness
* - 30% Book Costs
* -30% Learn Time
* -50% Losses on Learn Attacks
* Every 4 Acres of land produces 1 Science Book per Hour

The Shepherd
* Land generates 4 bushels of food per acre daily
* Immune to Droughts, Storms, Dragons, and the Plague
* -30% Explore time and costs
* -30% Building Construction Time and costs

The Tactician
* Access to enhanced Conquest Attack at all times
* Gain 30% more Specialist and Building Credits
* -15% attack time

* -30% Military Training Time


The Warrior
* -50% Land Losses when Ambushed
* +15% Enemy Casualties (on attack or defense)
* -15% Your Military Casualties (on attack or defense)
* +10% OME (in war)

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